O’Neil Khoshaba


Proficient in C# and Unity, specializing in Mechanics design and Experience Design.

About Me

I’m a passionate game designer, who enjoys developing a variety of games and experiences. I aim to create new experiences in the games that I develop, always trying to put a new spin on an existing games/genre or designing unique ones.

BTS

Goal:
Major project for Adv. diploma

Genre:
TTRPG

Contributions:
Systems designer
Programmer
Productions manager
QA

Behind The Scenes

Description:
This was a project where me and 2 other designers had to team up and create a vertical slice of a game based on a short story. For this one I was charged with programming the AI. I had learned a lot of new C# mainly how make a state machines use enums and switch statements. It was didn’t work too well and broke a lot, but I learned a lot for this project that I can take to new projects later.

Feywild

Goal:
Major project for Adv. diploma

Genre:
Isometric Puzzle

Contributions:
Systems designer
Productions manager
QA

Feywild

Description:
This was a project where me and 2 other designers had to team up and create a vertical slice of a game based on a short story. For this one I was charged with programming the AI. I had learned a lot of new C# mainly how make a state machines use enums and switch statements. It was didn’t work too well and broke a lot, but I learned a lot for this project that I can take to new projects later.

Out Cast

Goal:
To create a vertical slice of a game based on a short story

Genre: Narrative stealth

Contributions :
Narrative designer
AI Programmer
Production planner

Out Cast

Description:
This was a project where me and 2 other designers had to team up and create a vertical slice of a game based on a short story. For this one I was charged with programming the AI. I had learned a lot of new C# mainly how make a state machines use enums and switch statements. It was didn’t work too well and broke a lot, but I learned a lot for this project that I can take to new projects later.

Slappiness

Goal:
To learn how to make VR games and design one with a give brief

Genre:
VR parody

Contributions:
Systems designer
QA Lead
Sound designer
Production Manager

The Pursuit of Slappiness

Discritption:
This was fun one to develop being the first time I had played VR let alone developed for it and having only 4 weeks to do it. Learning about all the different challenges that come with it, like dealing with motion sickness. The biggest challenge of this one was only having 1 headset to share between the entire team.

Strongest Link

Goal: GMTK 21 game jam

Genre: Action

Contributions:
Level designer
Narrative designer
Systems designer

The Strongest Link

Description:
This was a great excuse to work with anther design I’ve wanted to work with for a while. It was a real crunch getting this one together especially since we had to pivot in the last 9 hours of the jam. But I’m still happy with the end result and would like to continue this one latter on.

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